AI Insights · Timothy · January 2022
Top 5 Third Person Games on Android in Peru Q4 2021
Explore the performance of the top 5 third-person games on the Android platform in Peru during Q4 2021, with insights on downloads, revenue, and active users.
The fourth quarter of 2021 saw significant activity in the third-person games category on the Android platform in Peru. Here, we delve into the performance metrics of the top 5 games: Free Fire, Free Fire MAX, Genshin Impact: Natlan Launch, Saint Seiya Awakening: KOTZ, and War Robots Multiplayer Battles. The data, sourced from Sensor Tower, offers a comprehensive look at their weekly downloads, revenue, and active user trends.
Free Fire began Q4 with weekly downloads of approximately 61.8K, peaking at around 107.6K in the week of December 20. The game maintained a steady weekly revenue, fluctuating around $50K to $53K. The active user base showed some variability, starting at 3.6M and ending the quarter at approximately 3.3M.
Free Fire MAX showed a notable start with weekly downloads of about 138.4K in the first week of Q4. Downloads saw a decline throughout the quarter, reaching around 35.9K by the end of December. Weekly revenue was relatively stable, averaging around $29K. The active user count started at 102.8K and grew to around 165.2K by the end of December.
Genshin Impact: Natlan Launch had a consistent performance in weekly downloads, starting at roughly 7K and peaking at around 8.2K in the last week of December. Revenue varied, with a noticeable peak of approximately $10.7K in early November. The game saw a steady increase in active users, growing from 60.4K to around 72.4K by the end of Q4.
Saint Seiya Awakening: KOTZ had modest download numbers, starting at around 465 and seeing a slight decline to about 315 by the end of the quarter. Weekly revenue saw fluctuations, peaking at approximately $10.5K at the beginning of the quarter and stabilizing around $6K towards the end. Active user numbers remained relatively stable, hovering around 22K to 26K throughout the quarter.
War Robots Multiplayer Battles experienced a varied download trend, starting at about 2.4K and peaking at 7.7K in mid-October, before declining to around 2.3K by the end of December. Revenue showed growth, with a peak of around $7K in the week of December 20. The active user base increased from approximately 7.7K to 17.8K in mid-October, before tapering off to around 11.2K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.